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Surprisingly, this game was one of the few released for both the Game Boy and the Game Boy Color. This is the only Quest game on the Game Boy or Game Boy Color that DID NOT suck as much as it appears to. For every few battles, you might need a healing item, which makes me personally come to the conclusion that Brian's stats suck. The difficulty of this game is a moderate 7.5/10, and only because a lot of the battles are brutal (especially with the enemy encounter rate a little higher than Final Fantasy's). The enemies can choose to move around, also, and then get to choose whatever attacks they have in their arsenal. You get the choice of physically attacking with your staff or using one of four elements of magic (fire, water, earth, air). It's turn based, but you can move around in a small confined space until you decide to end your turn. Didn't all RPGs released in 2000 do that?). Basically you run around as a kid mage named Brian who has to go and rescue his father, who left on a quest to find a sacred book (there is no mention of world saving, but that's probably what happens when you defeat the final boss anyway. It's unsure at any time which it is), with little bits of added info. It has the same story as the game Quest 64 for the N64 (Some call the N64 version the port, yet some call this game the port. Most people gave it lackluster reviews, and when it was originally released it wasn't really on the shelves in the first place. I'd say that Quest RPG: Brian's Journey is a pretty good game. Here are my picks (given in stunning review action!).